<!DOCTYPE html>
<html>
<head>
<script src="../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<script>
var gl = create3DContext();
shouldThrow('gl.getBufferParameter()');
shouldThrow('gl.getRenderbufferParameter()');
shouldThrow('gl.getTexParameter()');
shouldThrow('gl.getVertexAttrib()');
shouldThrow('gl.getAttachedShaders()');
shouldThrow('gl.getExtension()');
shouldThrow('gl.getFramebufferAttachmentParameter()');
shouldThrow('gl.getParameter()');
shouldThrow('gl.getProgramParameter()');
shouldThrow('gl.getShaderParameter()');
shouldThrow('gl.getUniform()');
shouldThrow('gl.uniform1iv()');
shouldThrow('gl.uniformMatrix2fv()');
shouldThrow('gl.uniform1fv()');
shouldThrow('gl.vertexAttrib1fv()');

shouldThrow('gl.uniformMatrix4fv(1, 1)');
</script>
</body>
</html>
